

- Psychonauts 2 review embargo full#
- Psychonauts 2 review embargo series#
- Psychonauts 2 review embargo tv#
It looks like nothing else: characters have weird proportions and asymmetrical faces, like Tim Burton creations run through a Picasso Instagram filter.
Psychonauts 2 review embargo tv#
If it were a children’s film, it wouldn’t be Pixar or DreamWorks – it’d be that slightly off French one you half-remember seeing on TV once on holiday, in which the protagonist sometimes gets chased by witches made of bees, or has to fight a vomiting hand-puppet. Psychonauts’ style is psychedelic, off-the-wall and sometimes gently disturbing. I’d describe more, but discovering them is a gift.
Psychonauts 2 review embargo full#
One character’s inner world is a city-sized obstacle course full of germs and bowling balls another’s, a warped combination of casino and hospital. Inside people’s heads, we explore bizarre mental landscapes that prod at characters’ obsessions, passions and past mistakes. Outside people’s heads, we run around the Psychonauts’ headquarters, the Motherlobe, and the campsites, forests and quarries of its surroundings. Surprisingly, the acrobat stuff is just as fun as the psychic stuff: lifting things with telekinesis and zapping figments of the imagination with mind-lasers is cool, but Raz is so nimble and light that leaping him around people’s freaky mental architecture is joyful in itself, even when it’s fiddly.

We play as Razputin, a resourceful, psychic 10-year-old from a family of travelling acrobats, who ran away from home to join a team of gifted mind-hopping spies. Psychonauts 2 touches on some mental health topics that might be triggering for some, but though this is not the most nuanced portrayal of the complexities of real-world mental heath ever committed to code, its themes and metaphors are never as straightforward as I expected them to be. This game’s novelty is its bold, beautiful, confident weirdness – it’s funny, unselfconscious and excellent fun.

It’s a missive from a time when practically every game was about running and jumping and collecting things in some cartoonish otherworld, and every developer was trying to find ways to make those actions feel fresh and exciting.
Psychonauts 2 review embargo series#
The game will release for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.T he unlikely sequel to a 16-year-old game about going inside people’s heads to rummage around in all their mental baggage, Psychonauts 2 is wonderfully anachronistic. Psychonauts 2 will release on August 25th. Gamers will have the ability to leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience. They can even slow down time itself in order to solve environmental puzzles and battle strange enemies. Gamers will be able to wield a powerful array of psychic powers to blast, burn, and levitate things. Players will be able to explore unique environments using Raz's ability to dive into people's brains in order to battle their inner demons, as well as unlock hidden memories and resolve their emotional baggage. The game is the brain child of legendary game designer Tim Schafer, who is known other titles such as Grim Fandango and Broken Age.

Pychonauts 2 is a platform-adventure title with cinematic style and tons of customizable psychic powers that combines quirky missions and mysterious conspiracies.
